ID:2082233
 
Wellp, I am working on a pixel art portrait of every God in Azusa; this time working at Poseidon... But this is the first time I get deep into picking pallets etc;
So basically what I am trying to do is a portrait of this:
http://www.byond.com/games/hubpic/101954_18093.png
(Omit the typo thats an old screenshot)
What I got so far is this:
http://i.imgur.com/HACdeHr.png

Well, I need some feedback if I am doing it right, mainly about the armor plates and colors, also should I remake the chest/middle plates? I really wanted them to be bright and more detailed like that, but its looking weird right?
It looks weird because you're pillow shading
You have awesome potential but you need to read up a little on pixel art. If this wasn't pillow shaded it would be fantastic.
Yeah I really need to; do you have any decent link? every guide or video I find are always running around the basics
http://www.byond.com/forum/?post=1919192

I don't know how useful that will be, Inutaishos.

You have a few recurring problems with your pixel art:

1) Too many colors. You want to use 3 colors per hue per sprite maximum.

2) Internal outlines. Outlines should be reserved for the edges of a sprite or to define a hard division between two surfaces. Sometimes an internal outline is okay, but you really only want to use them when you are showing that there is a substantial distance between two surfaces, such as the top of a tree overlapping the trunk of a tree. The top of the tree is closer to the client's eye in 3/4ths perspective, so a black outline makes sense between the leaves and the trunk.

3) Pillow shading, banding, and noise. This is one that I struggle with myself. With pixel art, especially large pixel art, large areas of flat color aren't a bad thing. Especially when you are talking about background scenery. Not only is it less work for you, but it's more visually appealing if you also know how to break up visual monotony.


My last big criticism is that your game has a tendency towards photoshop filters for ui elements, and you use the bevel filter with settings that are way too high. You also tend to export raw images with thousands of colors, which constrast sharply with pixel art as a medium.

Your first step toward learning to pixel art is going to be learning about palettes and color minimization.

Your second step should be focusing on form and when to use outlines.

Your third step should be learning about light sources and shading techniques.

From there it's all about practice.

--The digital portrait looks alright though.

I hope this doesn't come across as harsh. I don't see you posting much --you always seem to be working on your game, which is probably a good thing. Learning to self-criticize art wise takes time, but the progress you can make with the medium once you start to understand the basics is pretty amazing. Some people can go decades without ever getting it. The ability to even say: "I really need to take some tutorials" is a big step in the right direction. A lot of people lack that kind of introspection.

Good luck!
Omg, this helped -alot-! Going to start recoloring it and I will repost here; :D thx!
I am using less colors now, and tried to avoid pillow shading, but not near to finish it yet D: gotta repair the lines and some details, but am I in the right direction now?
https://imgur.com/Jjr4JRO

Btw, thx alot for ur helps, I really needed some tips
Oh man that last update is awesome..! Definitely 100x better than it was.