TL;DR: Getting your game on steam is just as easy as getting a hub for it on BYOND.
Look at that sentence. Think about it.
Alright, so intro: Things are finally starting to settle down a bit with my steam release. By this I mean that it feels less like a manic anxious struggle and more like a smooth, easy ride. This is either due to the fact that player issues have calmed down or because I'm just used to doing constant PR now.
I've always planned to get another game on Steam after Epoch; most who talked to me wouldn't be surprised at all by this. But one thing I should point out, after having been through the brimstone: it's really easy.
To be completely honest, the only thing stopping you from having a game on steam and making a wad of cash from it is whether or not you make a good game.
There's a silent stigma attached to Steam that implies shipping through it is difficult, I think. And I'm making this brief post to pierce that veil and just clearly say that if you can make a BYOND hub, you can manage a steam store. The only hard part is making a fun game to begin with, lol
May 21 2016, 3:54 pm