Example:
obj/potion
CoolDown_Delay=10*seconds
Click()
..()
if(OnCoolDown)
usr<<"You must wait [round(CoolDown_Time/seconds)] seconds to use this agian."
return
else
Send_CoolDown()
usr<<"You used a potion"
CoolDowns |
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An easy way to make and handle those fancy cooldown effects in most modern action / rpg games |
ID:2093820
Jun 2 2016, 9:00 pm
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Alternative Link: https://www.dropbox.com/s/bqfuqu3xcmnq0v3/ CoolDowns_src.zip?dl=0
Example: obj/potion |
Jun 4 2016, 7:07 pm
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Installation failed. It's not packaged properly.
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Linking through Dropbox is probably still a problem. One service that works at present is OziBox (though you need to download the file once to acquire the link).
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In response to Lizard_Sphere_X
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Thanks xD. I'll see if i can find another place to upload it to by the way.
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