mob/Bump(mob/src)
..()
if(istype(src,/turf))
return//return...
if(istype(src,/mob))
return//return..
var/S
S = new/obj/huecomundogarganta
if(!istype(S,/obj/huecomundogarganta))
return//return..
if(istype(S,/obj/))
if(usr.client)
usr.loc = locate(rand(50,150),rand(50,150),7)
spawn(100)
del(S)
else return
Basically what's happening is I'm trying to create an object that can be entered, I've basically made it but I'm running into problems where I get teleported by objects that aren't supposed to teleport me. Can anyone help me fix this issue so I can only be teleported by the huecomundogarganta Object?
usr is also not valid here; this is a proc, not a verb.