mob/proc/Interface_Build()
src.client.screen += new/obj/Interface/Huds/ShuriCloud
src.client.screen += new/obj/Interface/Huds/BottomHeader
src.client.screen += new/chatbox_gui/background
obj/Interface/Huds
ShuriCloud
icon = 'shuricloud.png'
screen_loc = "1,1:16"
layer = MOB_LAYER+9999999999
BottomHeader
icon = 'Bottom Header.png'
screen_loc = "4:6,1:22"
layer = MOB_LAYER+999999999
OutputPanel
icon = 'Output panel.png'
screen_loc = "29:2,1:14"
layer = MOB_LAYER+99999999
Problem description:
So this is how i Programmed my HUD/interface for my game onto the map. It worked perfectly fine when i was using BYOND Build 509.something(or whatever) and then as soon as i updated to the newest version of BYOND all my huds disappear and the map overlays them, no matter what i set the layer to....anyone have an idea of whats possibly wrong? or is there a bug or something?
Even the pixel movement/platform system in the game begins to mess up. So something is going on in the layersprocess.