ID:2104678
 
I tried to use transform to make an npc bigger upon creating them. Yet, it never worked.
It's no different than using it with anything else.

my_npc.transform *= 2 // 2x size


(Or, if you want verbose code that's easier to read)

var/matrix/my_matrix = matrix()
my_matrix.Scale(2)
my_npc.transform = my_matrix


For doing it when the mobs are created you'd just do something along the lines of:

mob/whatever
New()
..()
// Add transform code here
I tried that before and it gave me duplicate errors
Your syntax must not have been correct then, I assure you that'll work.