ID:2106810
 
(See the best response by Nadrew.)
How I can save the save fillers if I am not the host? Like download the save file from all players of my game?

You could use the ftp() proc to allow the download of individual files.
In response to Nadrew
hi can you give a example plz? if I do that it will be correct?
ftp("Savefiles/")
Best response
I'm not sure it's possible to download a whole directory at once with ftp(), but you could use something like Dantom.zipfile to package the files into a zip file and download that with ftp().
In response to Nadrew
how zipfile would work? I saw the source but there dont has to many comented things or a demo :/
var/zipfile/my_zip = new("my_zip.zip")
my_zip.Import("path/to/file.sav","file.sav")
In response to Nadrew
I tried to many time using ftp to download the zip but it dont works I belive.
usr << ftp(my_zip)
Or it downloads and dont show me where.
Have you made sure the file is being created properly? It would be:

src << ftp("my_zip.zip")


You don't really seem to grasp a few basic concepts of the language and I have to highly recommend reading over the guide a little bit before diving into anything too major for a project.
In response to Nadrew
Thaanks again, I just did not had knowledge about how it work.Last thing ,for remove I tried to do the same thing of import my_zip.Remove("my_zip.zip") but still not work :/ I meant for remove from the original folder and still the download folder