mob/proc/save()
if(src.cansave)
var/savefile/F = new("Saves/[src.ckey].sav")
src.xco=src.x
src.yco=src.y
src.zco=src.z
F << src
Problem description: The first time a player saves it causes the server to stall for a second or two and takes almost ten times as long as every other save afterwards. Is there anything I should be looking out for that causes this?