ID:2107839
 
Not a bug
BYOND Version:510
Operating System:Windows 7 Ultimate 64-bit
Web Browser:Chrome 51.0.2704.103
Applies to:Dream Seeker
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
This image illustrates the problem perfectly:

Untitled




Descriptive Problem Summary:
Atoms with large icons will show through opaque walls as shown in the image

Numbered Steps to Reproduce Problem:
Make an obj with a large icon, place it behind an opaque wall. Now you see it on the opposite side of the opaque wall too.

Code Snippet (if applicable) to Reproduce Problem:


Expected Results:
It just shouldn't logically be visible behind the wall

Actual Results:
It is!!!!

Does the problem occur:
Every time? Or how often? Yes
In other games? Yes
In other user accounts? Yes
On other computers? Yes

When does the problem NOT occur?
Never

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
No

Workarounds:
None

Now what you are seeing in that image, is there is a tree icon that is about 120x120. The tree is an obj. The obj itself is located on a turf on the other side of the opaque wall. To center the 120x120 tree icon with the position of the obj itself, the obj has a pixel_x offset of -60
Lummox JR resolved issue (Not a bug)
Part of the tree is on a visible turf. To quell this behavior, you have to use TILE_BOUND.