ID:2114485
 
(See the best response by Lummox JR.)
Code:


Problem description:
So I want this cool effect where as you walk on certain turfs you hear yoour steps and things of that sort. Wouldn't be better for me to utilize the Entered() proc for a turf and do it that way or...could i also use mob/Move() proc and implement the effect through there. Which way is better and more efficient? (I believe the entered proc)
Best response
If you're using pixel movement, I would suggest doing it in mob/Move(). For tile-based movement, Entered() is probably sufficient.