Parallel animations don't seem to be working correctly.
The situation is, I have an object that I want to give a forever-looping animation, as well as be animated later on without affecting the background animation.
When the object is created, its loop=-1 animation starts. It changes the object's transform.
Then, the object's pixel_x and pixel_y is animated with the ANIMATION_PARALLEL flag. If time passed between the initiation of the background animation and this animation, then this animation does not play at all. Otherwise, this animation plays, and then the appearance is rolled back. In either case, the pixel_x and pixel_y variables are still changed, even though they are not reflected in the most up-to-date appearance of the object.
Project zip: http://puu.sh/q4hpZ/f34c57408c.zip
ID:2117299
Jul 16 2016, 8:26 pm
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Resolved
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Jul 25 2016, 9:45 am
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Lummox JR resolved issue with message:
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