ID:2117299
 
Resolved
Parallel animations that began later did not work correctly. (This fix affects the server as well, and the message format, so all beta users should update.) In addition, fire-once parallel animations that did not loop were handled incorrectly.
BYOND Version:511.1349
Operating System:Windows 10 Home 64-bit
Web Browser:Chrome 51.0.2704.103
Applies to:Dream Seeker
Status: Resolved (511.1350)

This issue has been resolved.
Parallel animations don't seem to be working correctly.

The situation is, I have an object that I want to give a forever-looping animation, as well as be animated later on without affecting the background animation.

When the object is created, its loop=-1 animation starts. It changes the object's transform.

Then, the object's pixel_x and pixel_y is animated with the ANIMATION_PARALLEL flag. If time passed between the initiation of the background animation and this animation, then this animation does not play at all. Otherwise, this animation plays, and then the appearance is rolled back. In either case, the pixel_x and pixel_y variables are still changed, even though they are not reflected in the most up-to-date appearance of the object.

Project zip: http://puu.sh/q4hpZ/f34c57408c.zip
Lummox JR resolved issue with message:
Parallel animations that began later did not work correctly. (This fix affects the server as well, and the message format, so all beta users should update.) In addition, fire-once parallel animations that did not loop were handled incorrectly.