Code:
Problem description:
I'm trying to make an auto-host type of thing that'll auto start games/end whenever a specific amount of players have joined in.
I currently designed it by creating it as an obj then creating one copy of it when the world is initialized.It then goes through the tick loop and does everything it's supposed to do.
I was just wondering if there's a better way of doing this instead of creating an object to do so. Any tips on better methods?
ID:2117364
Jul 16 2016, 10:25 pm
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Aug 11 2016, 7:44 am
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You could loop through all the players in the world if they are in match then update the match count.
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