ID:2126647
 
(See the best response by Foogimicester.)
Problem description:
I have an icon (.dmi) that consists of many icon states which all are letters (a, b, c, d) and such and now I want to put them in such a row so that a word is represented, aka make an in-game icon based on the icon states of previous icon, like a small bubble text... Where should I look for this I don't know much...
Best response
You would want to draw the letters as screen objects and set them to have locations with pixel-offsets so they aren't entire tiles apart.

Ter13 has some great information on how to handle screen objects and locations: http://www.byond.com/forum/?post=1443657
Hm yes I made it to work with pixel_x and pixel_y but this way I guess I will have to make as many icons as the words length. For example to make the word 'abcd' I will have to make 4 of the same icon, all of them have different icon states but all be in the same turf, right?
That's how I would do it if I wasn't using maptext (you may want to consider looking up maptext in the docs).