ID:2128446
 
Resolved
Pixel glides extended luminosity to neighboring tiles like normal glides, even though it looked terrible.
BYOND Version:511.1351
Operating System:Windows 7 Ultimate 64-bit
Web Browser:Chrome 51.0.2704.103
Applies to:Dream Seeker
Status: Resolved (511.1352)

This issue has been resolved.
Descriptive Problem Summary:
The edges of the black spaces (tiles) in darkness are flickering when pixel gliding.
I should note that this is unnoticeable when client.fps = 100 and less dramatic when client.fps = 50, as expected.

Numbered Steps to Reproduce Problem:
See example: http://files.byondhome.com/Kamuna/TestCases/2/ PixelGlideJerkiness_src.zip

Code Snippet (if applicable) to Reproduce Problem:
#include <kaiochao\shapes\shapes.dme>

/*
These are simple defaults for your project.
*/


world
fps = 20 // 20 frames per second
icon_size = 32 // 32x32 icon size by default

view = 6 // show up to 6 tiles outward from center (13x13 view)

maxx = 25
maxy = 25

client
fps = 60

turf
icon_state = "rect"
color = "silver"
New() color = (x + y) & 1 ? "#aaa" : "#bbb"

// Make objects move 8 pixels per tick when walking

mob
icon_state = "oval"
color = "blue"
step_size = 8
Login()
. = ..()
spawn()
while(src)
step_size = 4
step(src, NORTH, 4)
sleep(world.tick_lag)
step_size = 3
step(src, NORTH, 3)
sleep(world.tick_lag)
step_size = 4
step(src, NORTH, 4)
sleep(world.tick_lag)
step_size = 6
step(src, NORTH, 6)
sleep(world.tick_lag)


obj
step_size = 8

area
luminosity = 0


Expected Results:
No flickering.

Actual Results:
Flickering.

Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
Yes to all.

When does the problem NOT occur?
When there is no darkness.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Not tested.

Workarounds:
Use a better lighting system. Or set client.fps = 100.
Test cases MUST include source. I can't work with just a .dmb/.rsc.
Okay, thanks. I'll take a look.
Lummox JR resolved issue with message:
Pixel glides extended luminosity to neighboring tiles like normal glides, even though it looked terrible.