ID:2135485
 
Resolved
sound.frequency did nothing on its initial setting.
BYOND Version:511.1353
Operating System:Windows 10 Pro 64-bit
Web Browser:Firefox 47.0
Applies to:Dream Seeker
Status: Resolved (511.1354)

This issue has been resolved.
Descriptive Problem Summary:

Changing frequency of a sound does not change the sound in any way.

Numbered Steps to Reproduce Problem:

Change a sounds frequency before sending it to a client.

Expected Results:

Changing frequency speeds up and pitches up a sound

Actual Results:

The sound remains the same.

Does the problem occur:
Every time? Or how often? Every time
In other games? I would assume so
In other user accounts? Yes
On other computers? Yes


Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

A change was made in 1350 to fix the issue of sound frequency multiplying and or adding.

The fix seems to have inadvertently stopped frequency from doing anything at all.

I didn't notice the issue at first because I modify frequency on my sounds by very small amounts in most cases, usually in order to add variance to the sounds.

I noticed today that there was no variation in the sounds and other sounds which had their frequency modified were suddenly sounding different.

Workarounds:

None. I've tried messing around with sound update and resending the sounds and nothing seems to work.
I can confirm that it happens in other games. I've noticed this too but didn't get around to making a test case, so I didn't bother with a bug report.
Lummox JR resolved issue with message:
sound.frequency did nothing on its initial setting.