I have just enabled it, but I'm running into a few problems with making it presentable to the point where I'd want to show it around without a lot of caveats and explanations.
Biggest item is customizing maptext. I must be doing something very wrong. The only way I've figured out to make maptext center vertically and horizontally is to use
for each and every individual atom with maptext, and that can't be right. Even doing this, I can't seem to change the font. I know I must be missing something. Could somebody point me in the right direction?
Second is I'm wondering if there's a way to enable/disable the widgets in the webclient. My game is not playable without a keyboard so the D-Pad is kind of extraneous. The sound button is just going to cause confusion unless and until the game includes sound. And the buttons that display available commands are also undesired, as none of the command names actually seem to fit in them. I thought setting all the verbs to hidden might get rid of them at least, but it didn't. They are still there.
I have tried searching the forums for information on these topics, but if it exists, I'm evidently not using the right key words.
Thank you!
Second is I'm wondering if there's a way to enable/disable the widgets in the webclient. My game is not playable without a keyboard so the D-Pad is kind of extraneous. The sound button is just going to cause confusion unless and until the game includes sound. And the buttons that display available commands are also undesired, as none of the command names actually seem to fit in them. I thought setting all the verbs to hidden might get rid of them at least, but it didn't. They are still there.
I have tried searching the forums for information on these topics, but if it exists, I'm evidently not using the right key words.
Thank you!
For the maptext, I'd have to check but IIRC the map control still doesn't have 100% support for the style param. As a workaround you should be able to add styles to your stylesheet in the skin's .dms file, and that should carry over to the webclient properly.
The map element's font really ought to be respected as a default, so if it's not then that's a bug. However I think the same workaround would apply to that.