Theres a wierd freeze fps drop every 2-3 sec while moving.
Numbered Steps to Reproduce Problem:
Set world fps to 40/tick_lag = 0.25 on both stable and beta. and Compare the results.
Code Snippet (if applicable) to Reproduce Problem:
world/fps = 40
world/tick_lag = 0.25
Expected Results:
Smooth fps on Stable
Actual Results:
Choppy on Beta
Does the problem occur:
Every time? Or how often?
Every time
In other games?
Yes
In other user accounts?
Yes
On other computers?
Yes
When does the problem NOT occur?
When using Stable
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Latest Stable Version
Workarounds:
Don't use beta.
I recorded 2 videos that show the problem in action.
Beta - You can see how it freezes every 2-3 secs bringing it down to 37-38 fps and then goes back instantly to 40.
http://puu.sh/rvgkK/3a63bb2521.flv
Stable - Smooth 40 fps.
http://puu.sh/rvhgT/751d2aa4ae.flv