ID:2155129
 
Resolved
HUD objects appeared in the wrong place when in isometric mode.
BYOND Version:511.1359
Operating System:N/A
Web Browser:N/A
Applies to:Webclient
Status: Resolved (511.1360)

This issue has been resolved.
Code:
<body>
<div id="map1" byondclass="map" name = "map1" skinparams="zoom=1;icon-size=64"></div>
</body>


Problem description:
The interface is rendered properly in DreamSeeker, but when run in the web client only the horizontal plane lines up as intended. Where as the vertical plane is skewed and cut off the client's screen. This can be seen in this example screenshot here: http://puu.sh/rqnMd/9b7195677c.png as opposed to when run in DreamSeeker and rendered properly: http://puu.sh/rwtnw/f8d9239564.png

The chat fits nice and snug in the bottom right-hand corner, except that it is chopped off at the bottom. The same goes for the bottom center interface bar.
I've included my .dms code for debugging purposes, but so far I am stumped as to what this might be.



Don't use zoom and icon-size together; they're mutually exclusive. Chances are the webclient is simply cutting off the map because it doesn't have enough vertical space to render it. If you remove those parameters, does the whole map display properly (albeit with letterboxing)?

When the parameters are removed, the interface is still rendered incorrectly, and nearly identically: http://puu.sh/rx2Ep/74afe6ce50.jpg

Additionally, when the resolution of the web client window is increased (I used 1024x100 just to rule out height) the same issue is also still present.
Okay, that's good to know. Any chance you could get me a copy of your source and instructions as to how to get to the point where this is seen?
I've paged you a copy of the source with a debug command. If you log into it via the web client and press '3' on your keyboard, it should get you to the point in the included screenshots.
Bump.
Doh! I forgot the source you sent applied to this. I was somehow thinking it had to do with that other report.
No worries. I figured that might have been the case.
Lummox JR resolved issue with message:
HUD objects appeared in the wrong place when in isometric mode.
I've fixed the positioning issue, although I still appear to be missing some items from the HUD that show up in DS. Something is still not right, so I'll continue to investigate, but I think the primary issue has been settled.
I didn't get to figuring out the remaining problems yet; they may merit a new bug report. But I have your source and can continue working on it. I just wanted to make sure that the new release got out.
Okay awesome, thanks.