Stuff I think is new includes:
- Divination tools for navigating the dungeon.
- Different "dungeon biomes" with slightly different layouts and encounter tables.
- Dark areas (caves), and light items/spells. Light items (torches, candles, etc.) currently do not burn out, do not take up a hand to equip.
- An overworld map with randomly generated towns and additioanl dungeons.
- Map saving and persistent saved location.
- New spell progression for wizards.
- Enemies with ranged attacks and different damage types.
Server is back online. Please report any bugs you come across.