I'm not sure when it started, but I've noticed periodic skipping/freezing of the entire screen in Dream Seeker. It appears to occur every x seconds, where x varies depending on the FPS setting. It's more frequent and noticeable at higher FPS. Some kind of server update process perhaps?
10 fps - not noticeable
20 fps - slightly noticeable, once every 8 sec or so
30 fps - noticeable, once every 5-6 sec
60 fps - noticeable, once every 3 sec
It occurs both within my own project and within a test project newly created. Neither have any looping procs or anything called beyond a verb to make the player walk north or south. I just place the mob and make it walk and watch the screen.
Numbered Steps to Reproduce Problem:
1) Start dream seeker
2) have character walk() and nothing else going on in the server
3) observe screen
Code Snippet (if applicable) to Reproduce Problem:
N/A
Expected Results:
Smooth processing
Actual Results:
Periodic skipping.
Does the problem occur:
Every time? Or how often?
Everytime
In other games?
Unknown
In other user accounts?
Unknown
On other computers?
Unknown, have no others to test
When does the problem NOT occur?
Always occurs
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Unsure, don't know when it started.
Workarounds:
Lower FPS to 10.