world
fps = 20
icon_size = 32
view = 8
client
fps = 60
mob
step_size = 8
obj
step_size = 8
Problem description:
Why is it that there are rather noticeable, sharp delays with this? Removing client.fps makes movement rather stuttery (though with no real delays).
How does Dragon Universe run at 20/60 (20 server-side, 60 client-side) yet this does not work?
Edit: There also may be a lot of other variables coming into play that are effecting your game's performance. Also, are you suggesting your project is running more smooth with or without a clientside fps?