I'd like to design an interface for my game using the BYOND engine.
Unfortunately, using screen objects means every click/every movement of the mouse must go through the server. This means the interface has a noticeable 'ping', which whilst only being a few milliseconds is noticeable to the human eye and has the interface feeling 'sticky' and unresponsive. I want the commands/tool-tips to be instant.
Is there any way to achieve a client-side only interface on BYOND, with calls to the server only to retrieve information as I please?
ID:2179470
Nov 30 2016, 7:12 pm
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However, for .dmf and webclient skins, you can use client-side scripting on elements using JavaScript. Or, if you use client-side commands such as .winset, for things like macros or button commands, then the winset occurs client-side without going through the server and back. In JavaScript, you can call winset and winget client-side using a special topic link.
See the skin reference's sections on "Client-side commands", "Special .winset commands", and "Winset and Winget via JavaScript" for more information.