I would like to allow for a 'play a sound' step in the animate() sequence.
Client pixel_x/y animate steps, for screen shaking among other uses, would also be a luxury.
Thanks for your time.
ID:2183112
Dec 7 2016, 10:37 am
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Not Feasible
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Dec 7 2016, 12:32 pm
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Lummox JR resolved issue (Not Feasible)
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animate() has to do with appearances. Sound is not in any way appearance-related. If you want a sound at a certain time, all you have to do is sleep() for however long you need and then send the sound.
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