ID:2187089
 
(See the best response by Kaiochao.)
I have a problem with sprites "snapping" into place like they're at the end of their glide if I have them change orientation while moving via clicking. Clicking in my game makes the sprite turn toward the clicked atom's general direction. What could be causing this? I'm using glide based movement because I want my game to be tile based. Is it because I'm technically changing the sprite by changing its direction while it's moving and I'm using glide movement? Would changing it to pixel movement fix this? I also have procs running that refresh the player's "blind spot" and current mobs that they can see, but I use oview() in those procs so I don't think that's the cause of it.
Best response
Set animate_movement to SLIDE_STEPS.
Thanks very much.