ID:2190857
 
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
A new var for animate() as a bitflag for a visibility channel, and a var on mobs for what animates they can see. (the first bit could be reserved for controlling OR vs AND matching) (this could also be a string for animate() and a list of animate() strings the client can see (or the reverse))

As we want to add more animate()s in our code, the issue has come up where some users machines haven't been able to cope with too much animating. So now we consistently have to take that into account, and make judgement calls.

Wouldn't that be nice if we didn't have to do that? But rather could let them turn off certain more costly animate()s.

Basically we need a way to disable certain animate()s on certain clients, so we can bundle those kinds of settings with our preferences system.