ID:2197405
 
I set a icon that was 32 pixels and i also tried a 96 one and when i set the bound height and width to 96 its not 96 its more like 120 as its acting like a 4x4 instead of a 3x3 bounding box which is weird

Moved to Developer Help because: dude, seriously? You skipped the template and provided practically no details. That's not how bug reports work. Please describe your problem in more detail. And having tested bounding boxes out the wazoo, I can assure you that whatever is wrong is a code problem and is fixable.
    GreatFireball
icon='bigfireball.dmi'
// icon_state="GreatFireball"
name="The Great Fireball Technique"
JutsuRank="B2"
pixel_x=-32
bound_width=96
bound_height=96//bounding box size

GreatFireball()
src.icon_state="headout"
src.canmove=0
src.stuff=1
if(usr.ninjutsu<50000)
sleep(0)
var/obj/A=new/obj/Attack/Fire/GreatFireball(src.loc)
A.owner=src
sleep(1)
walk(A,src.dir)
spawn(10)
if(src)
src.stuff=0
src.canmove=1
src.icon_state=""
else
sleep(0)
var/obj/A=new/obj/Attack/Fire/GreatFireball2(src.loc)
A.owner=src
A.JutsuRank="A2"
A.JutsuName="The Great Fireball Technique"
A.jutsutype="Ninjutsu"
sleep(1)
step(A,src.dir)
walk(A,src.dir)
spawn(10)
if(src)
src.stuff=0
src.canmove=1
src.icon_state=""


if i use it the fireball hits npcs when i stand outside the range the fireball should be able to hit its bounding box is coming off as a 4x4 isntead of the 3x3 it should be
pixel_x is purely visual. You need to also alter bound_x/y.
ok so what would i do for a 96x96 bound x and y cause i cant fully understand the help guides definition at all as its saying a 16x16 would have a bound of 8? if it was in a 32x32 icon which confuses me cause it would be 24?