I wanted everything in my game to look pixelated, so I changed icon_size to 16 (my icons are all 32x32) and that did the trick. My icons doubled their size (then I could see each pixel - so it looked pixelated)
Though that also caused a lot of bugs, because the tile icons where 100% bigger than the actual tiles and everything got weird (how the game recognizes distance, Enter, etc)
how can I make my icons 100% bigger without having to manually double them (its too many) and without actually changing icon_size? Can I add an Alt option in the interface that does that?
Copyright © 2024 BYOND Software.
All rights reserved.
Instead, simply set the map element's zoom parameter to 2. There are multiple ways to do this:
1. The best way is to have a skin file (.dmf), which gives you full control over the initial parameters. In the map element's options, there is an "icon size" field (unfortunately it's not a "zoom" field), so if your world.icon_size is 32, then set it to 64.
2. Another way is to tell the client to set its map zoom to 2 when the client connects: