world.Export improperly sends list of clients
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Resolved
world.Export() did not send a list of clients, when available, in the correct way.
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BYOND Version: | 511.1363 |
Operating System: | Windows 10 Pro 64-bit |
Web Browser: | Firefox 50.0 |
Applies to: | Dream Daemon |
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Status: |
Resolved (511.1371)
This issue has been resolved.
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When doing this:
/client/verb/AttemptConnect() world.Export( "byond://127.0.0.1:6523?Hey!", null, 1, list(src) )
the player list is sent, but the first bytes' bitflag doesn't get set to let DD know that there's a player list in the packet. Thus, it gets ignored because it doesn't realize it exists.
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