ID:2224299
 
(See the best response by Kaiochao.)
Wondering if there is a way to make the map layers move at different speeds to imitate distance and depth on a sidescroller?

I was attempting to use on screen obj with turf to create the effect but it's not coming out exactly right. I don't need any code, just a general direction on how one would attempt it.
Best response
Forum_account's Sidescroller library comes with a demo showing a tiled background that appears to move slower than the foreground.

Basically, you update the position of a background HUD obj based on your position in the world, multiplied by some factor that determines the relative speed.
Alright, I see now what I was missing. Thank you for the prompt response.