mob/Stat()
RefreshOpenTabs()
sleep(20)
mob/proc/OnTab() //called by statpanels.tabs.on-tab
RefreshOpenTabs()
src << "You changed tabs, so tabs have now been instantly refreshed"
mob/proc/RefreshOpenTabs()
set waitfor=0
if(statpanel("Example Tab"))
for(var/obj/o in src)
stat(o)
ID:2226106
Mar 18 2017, 12:44 pm
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As you can see I have stat panels set to refresh every 2 seconds. BUT I also want them to INSTANTLY refresh if the player changes tabs (on-tab). But the problem I'm seeing is that this duplicates what is being displayed in the tab. For example if I have 2 apples in my inventory then when changing to that tab it will show FOUR apples (those 2 apples duplicated). How can I make sure the statpanel is clear before sending new information to it? I want to clear it. Thanks.
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Mar 18 2017, 12:46 pm
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Unless I'm going about this all wrong and you know a better way? Thanks. I want to sleep a tab for a reasonable time while the tab is open but as soon as the player changes tabs I want it to instantly refresh to the new one (stop sleeping)
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BYOND will automatically refresh a statpanel when you switch to it (when the statpanel var changes it calls Stat()).
The better question is, why are you using statpanels still? |
What's a better alternative? The "Tab" control that holds panes?
Also BYOND does not appear to refresh a statpanel when I switch to it. For example this code below, if I click from one tab to another, I will have to wait up to 10 seconds for that panel to show anything, til then it will be blank. mob/Stat() |