So I noticed that when saving/loading a window appears asking for user permission, can I stop this?? or can I edit it??
And also lets say player saves 5 different games so I will have 5 savefiles.
Is there a way know how man savefiles exist in the save folder?? Or do I have to store the names of each savefile to a base savefile containing only the names of the savefiles??
All save files are stored in the same folder
Yeah renaming the game folder did the job!
Thanks I searched for a proc like flist() but as it seems I didn't look well enough. I prefer using flist because if something goes wrong with the base savefile containing directories then all savefiles will be unusable. |
It's probably best to put savefiles in a subfolder of the game executable, and also probably put them in a subfolder for each player. You can make as many subfolders as you need, to organize things better.
You can use the flist() proc to get a list of all folders and files inside of a given folder, so if each player has their own folder for savefiles, you can simply call flist() on that folder to get all of their savefiles.