ID:2236756
 
(See the best response by Meme01.)
Code:
mob
npc
verb
talk()
oview(1) << "Welcome to Corneria!"

monster
// ...Monster-specific stuff...

monster/bug
icon='bug.dmi'
// Stuff that differentiates bugs from other monsters.

player
icon='player.dmi'

Login()
icon_state=gender

// ...verbs, and vars, and procs, oh my!


Problem description:
As I'm learning Dream Maker, I've been running through tutorials. One such tutorial is the ZBT Tutorial. It's very basic, and has helped me get a grasp on some of the basics of using Dream Maker.

In a little testbed project, I've found that I would like player mobs and monster mobs to be siblings, and both of those are again different from random NPCs in the world; it's a very common RPG paradigm. However, if I don't set players up as root mobs, nothing spawns into the game for the player to control.

Question - In what way can I tell BYOND to use a /mob/player as the player's avatar, instead of a root /mob?
Best response
world
mob = /mob/player // mob is a variable for world. By default, the variable is 'mob'. So you just change it to /mob/player
Good to know, thanks!