mob
npc
verb
talk()
oview(1) << "Welcome to Corneria!"
monster
// ...Monster-specific stuff...
monster/bug
icon='bug.dmi'
// Stuff that differentiates bugs from other monsters.
player
icon='player.dmi'
Login()
icon_state=gender
// ...verbs, and vars, and procs, oh my!
Problem description:
As I'm learning Dream Maker, I've been running through tutorials. One such tutorial is the ZBT Tutorial. It's very basic, and has helped me get a grasp on some of the basics of using Dream Maker.
In a little testbed project, I've found that I would like player mobs and monster mobs to be siblings, and both of those are again different from random NPCs in the world; it's a very common RPG paradigm. However, if I don't set players up as root mobs, nothing spawns into the game for the player to control.
Question - In what way can I tell BYOND to use a /mob/player as the player's avatar, instead of a root /mob?