Hello there.
I've created a game that almost exclusively uses interfaces and I had a few questions regarding them.
1 - Is there a limit to how many interface windows can be created in the editor?
2 - Does the number of interface windows create/contribute client/server side lag?
3 - Do you need to pre-load/load the interface icons for the player before they play the game? I've had some people test it and they report back stating that some of the interfaces are missing, or some of the buttons are black, and other strange glitches and display problems.
I would very much like the most help with question 3, if possible, and the problem associated with it.
Many thanks.
ID:2242402
Apr 30 2017, 3:42 pm
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The only part that would hurt performance is putting the elements on top of the map. Otherwise your interface shouldn't cause any issues. Even interface files with massive amounts of stuff in them should barely cause a CPU or memory hit.
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In response to Nadrew
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I don't think its about bad CPU performance, mostly about loading it can take awhile for skin interface elements to load up after awhile they become super laggy
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1 - Is there a limit to how many interface windows can be created in the editor? Yes and no. Windows has an upper limit for widgets. That number is insanely high on all modern versions of windows. Basically, don't worry about it. Does the number of interface windows create/contribute client/server side lag? Client, sort of. Basically don't worry about it until you run into problems. Do you need to pre-load/load the interface icons for the player before they play the game? I've had some people test it and they report back stating that some of the interfaces are missing, or some of the buttons are black, and other strange glitches and display problems. These would have to be addressed on a case-by-case basis. |
http://recordit.co/3uLko4RVX6
(Notice how things just take forever loading up.)