ID:2243541
 
I just wondering how do you handle fast movement like if i made a character move 2 tiles a step how do i stop him from running through solid things or literally off the map? I mean in most games they use a raycast to stop any movement once it hits a certain distance and tapers it off but what about in regards to instant kind of movement?
With pixel movement, you can simply set step_size to the distance you want to travel, and then move that distance. BYOND does precise collision detection for you along the line of travel.