Good day to all who reads this article, hope it gets you in good mood and attitude.
I have question about BYOND design used in particular game Space Station 13:
For example, how world ticking and updating clients, synchronizing clients with world and so on is done?
How render is managed: how it loads tiles, display changes, movement, etc.
If there any experienced devs please make sure to bring light to this matter.
Thank you for reading and have a good day.
P.S.Sorry if i struck wrong section of the forum with my message, i'm kinda new.
May 15 2017, 10:27 am