ID:2247559
 
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
Also called mod2x, it would be useful both for lighting and burn-and-dodge decals / overlays (for example, this is how the bullet holes in HL2 work).

Basically, the mode is constructed by setting the SRC blend function to DST_COLOR and setting the DST blend function to SRC_COLOR, effectively producing 2*src*dst.
Bumping this. It would be really nice both for both lighting and decals, and should be very simple to implement in the DX9/GL backends.
Bumping this because this would be a super neat feature.
Agreed. This would be nice.