Are turfs still 3 bytes per id, and obj's 2 bytes per id??
What are the current maximum count per datum (datums, objs, turfs, mobs...)
If you know, please list both compile-time and run-time limitations (if they are different).
Thanks
#1 Jan 30 2012, 2:13 am
Best response
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The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head).
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Nadrew wrote:
The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head). Why the delay in compile-time meeting up with run-time? | |
FIREking wrote:
Nadrew wrote:ye ol' and rusty compiler, I'd say. | |