ID:225335
 
(See the best response by Nadrew.)
Are turfs still 3 bytes per id, and obj's 2 bytes per id??

What are the current maximum count per datum (datums, objs, turfs, mobs...)

If you know, please list both compile-time and run-time limitations (if they are different).

Thanks
Best response
The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head).
In response to Nadrew (#1)
Nadrew wrote:
The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head).

Why the delay in compile-time meeting up with run-time?
In response to FIREking (#2)
FIREking wrote:
Nadrew wrote:
The compile-time limitations are still 65535, however, the runtime limit is now something like 16,000,000 (I think, I'm not sure of the exact number off the top of my head).

Why the delay in compile-time meeting up with run-time?
ye ol' and rusty compiler, I'd say.
In response to FIREking (#2)
Mostly because the compiler is hard to modify in that regard, but partially because there's no valid reason to be hitting those limits at compile-time. If you need that many things in the game at compile-time you're doing something wrong.