mob
var/list/inQuest=list()
Enemy
inQuests=list("Quest1", "Quest2")
DeathCheck(mob/Killer)
if(src.HP<=0)
if(src.key)
...
else
....
if(src.inQuests.len>=1)
for(var/q in src.inQuests)
if(Killer.HasQuest("[q]"))//any alternative?
...
else
...
Problem description:
I try to check do monster is in the Quest list. Do my method to check it is correct i mean about
for(var/q in src.inQuests)
In HasQuest i just try fo find name quest in player quest list.
The `Find` proc returns the index of the result, instead of the result itself.