Currently, I am creating a game in which a player uses 'Perks' to state and determine their abilities (strength, techniques, trained physique, etc.).
Today I'm writing this post to see what ideas you all have concerning this system. The dilemma is that I am unsure how they would use these perks in combat against one another.
Previous games which have had a similar perk system like Era of the Shinobi used them like trading cards (i.e. X has a higher tier of strength perk than Y has when it comes to pain tolerance, thus Y sustains painful damage), however, this just leads to out-of-character arguments.
As the game is a role-playing one, I wish for the system to be as clear and simple as possible.
Examples of these perks
Lower tier perk
Higher tier perk
Combat is not a large part of this game, although it will inevitably creep up from time to time (possibly more so than I am anticipating), and thus I pose this question to you.
I appreciate any suggestions sent this way, and may not respond to all (although I have read them).
Jun 14 2017, 4:21 am