ID:2259856
 
(See the best response by Kaiochao.)
Is there any hack to disable Move slides. I only want pass/fail movement but also retain pixel movement.

So lets say there is an 16x16 obstacle in a 32x32 turf I don't want to get a 16px slide, I want no movement to occur.
Are these 16x16 obstacles movable?

Because if they are not, you could simply set their bounding box to 32x32, and have their icon set to 16x16.

Otherwise, you'd need to create an alternative, invisible object to follow and act as the "real" bounding box of the 16x16 object.
they are obj/mobs so yeah they are
EDIT:
Yeah I've thought of creating follower objects with 32 bounds but I'm wondering if there is any way to hack movement procs to return 0 when a slide should be returned
Best response
Set step_size to 1 before moving. When you move farther than your step_size, you "jump" instead of "slide", which is the pass/fail that you want. See the DM Reference for Move.