ID:2268971
 
Problem description:
Simply put, I cannot get this to work! ive set the flags SEE_BLACKNESS, area luminosity to 0 I put mob see in dark at 1, mob luminosity is at 0. and the map is still completely lit up. Ive looked at a luminosity demo/resource as a reference and I have no idea why its not working...so again I'm asking for possible answers. Also a side question, why is mob sight 1024 and what does that specific number mean.
By default, areas have luminosity = 1, so everything is always lit. What you want is to use an area with luminosity = 0, for example:
area/darkness
luminosity = 0

Also a side question, why is mob sight 1024 and what does that specific number mean.
mob.sight uses bit flags, which involves the different powers of 2. SEE_BLACKNESS happens to be 1024.
ok I got it. now to figure out how to manipulate it ...