Pretty simple. With pixel movement, src can be found in oview(src).
Numbered Steps to Reproduce Problem:
1. Move around with the code below.
Code Snippet (if applicable) to Reproduce Problem:
mob/Move()
. = ..()
if(. && (src in oview(src)))
world << "wtf!"
Expected Results:
Nothing.
Actual Results:
wtf!
Does the problem occur:
Every time? Or how often? Every time
In other games? n/a
In other user accounts? Sure
On other computers? Sure
When does the problem NOT occur? n/a
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) ummm
Workarounds:
(oview(src)-src)