TurnEng
var/list/master[1]
New()
..()
Populate()
proc/Populate()
master[1]=new() //Master-list of mobs in world
for(var/mob/m1 in world)
master.Add(m1)
QuickSort(master,/proc/sort_turn) //sorted by their speed
world<<"Testing:"
world<<master[2]
Problem description:
For some reason, I can't access any objects in my list by their index. As a test run, I'm just trying to pull the second mob in the list, but all I get returned is "/list".
any help for an extremely rusty guy trying to dip my feet back in?