This is not really a problem with any code itself, but more of an observation I made. It seems that even if a game I am hosting for player testing does not have a hub entry set, some of the player testers knew when I was logged in. In case anyone is wondering, before I go into any more detail I'll explain why this is important.
The players in question had found several glitches but instead of reporting them, they were trying to figure out ways to exploit them. I am sure there is no way they could see me from in the game itself, so I am guessing that they could see on the pager somehow who is connected to the game.
Finding glitches is not something all testers are good at, its the ones who like to exploit them who are best at finding them, only these guys don't report what they find, in hopes they can use it later when and if the game gets finished and has regular players.
I know I should find better testers, more honest, ect. Maybe it will happen, all we can do is hope. My real concern though is if I am ever really all the way invisible, so I can actual catch them exploiting the glitches, or is there always a way to see who is connected to a game.
Aug 18 2017, 6:55 am