ID:2286015
 
client.CheckPassport requires a person to be logged in the game.

I want to make it so subscribers can host a game, however, the rise of Dream Daemon hosting means I would like to support Dream Daemon hosting in my game

is there a solution to have the game check to make sure the host is a subscriber if they aren't logged on?
Maybe...
world/OpenPort(port = 0)
return IsSubscribed(host) && ..()