Jan 30 2012, 6:07 pm
(See the best response by Robertbanks2.)
Alright I have a little quest system, it works like so; you start the game with a variable called talk, which is at 0. everytime you talk to an NPC, talk rises. if talk ==1 then you can do a quest, but once it rises you cannot do it again, which is good. but everytime you kill an enemy you get +1 to your quest, a variable. my first quest, if you get 10 quest(the variable), your quest is subtracted by 10 then the quest is completed. what worries me is that you get +1 quest EVERY NPC you kill, which doesn't work with the quest. any better systems?
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