ID:2290211
 
Not a bug
BYOND Version:511
Operating System:Windows 7 Ultimate 64-bit
Web Browser:
Applies to:Dream Seeker
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
Descriptive Problem Summary:
https://a.pomf.cat/xqxlbp.webm

On the guide says that,

The black tiles rendered by SEE_BLACKNESS and SEE_PIXELS are drawn on the default plane 0.


But trying to render something above darkness with SEE_BLACKNESS doesn't works while with SEE_PIXELS it does

Numbered Steps to Reproduce Problem:

Code Snippet (if applicable) to Reproduce Problem:
world
fps = 30 // 25 frames per second
icon_size = 32 // 32x32 icon size by default

view = 7 // show up to 6 tiles outward from center (13x13 view)

atom
icon = 'icons.dmi'

mob
icon_state = "player"
sight = SEE_PIXELS
obj
plane = 1
icon_state = "obj"

turf/grass
icon_state = "grass"

turf/wall
opacity = 1
icon_state = "wall"

client/verb/switch_to_seepixels()
mob.sight = SEE_PIXELS

client/verb/switch_to_seeblackness()
mob.sight = SEE_BLACKNESS



I've investigated and found this works as intended. The reason you're not seeing the obj is that SEE_OBJS isn't on. With SEE_PIXELS, internally the client acts as if SEE_TURFS, SEE_OBJS, and SEE_MOBS are all on. But with SEE_BLACKNESS, it doesn't do that.
Lummox JR resolved issue (Not a bug)