https://a.pomf.cat/xqxlbp.webm
On the guide says that,
The black tiles rendered by SEE_BLACKNESS and SEE_PIXELS are drawn on the default plane 0.
But trying to render something above darkness with SEE_BLACKNESS doesn't works while with SEE_PIXELS it does
Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
world
fps = 30 // 25 frames per second
icon_size = 32 // 32x32 icon size by default
view = 7 // show up to 6 tiles outward from center (13x13 view)
atom
icon = 'icons.dmi'
mob
icon_state = "player"
sight = SEE_PIXELS
obj
plane = 1
icon_state = "obj"
turf/grass
icon_state = "grass"
turf/wall
opacity = 1
icon_state = "wall"
client/verb/switch_to_seepixels()
mob.sight = SEE_PIXELS
client/verb/switch_to_seeblackness()
mob.sight = SEE_BLACKNESS