Summer is out and Fall is in! I don't know about you, but Fall is my favorite time of year -- between the weather, Halloween, and Pumpkin-flavored things, there just isn't much not to love! It's also special because this November will mark the 7th anniversary of Feed's inception! It's hard to imagine that it was almost a decade ago that Feed initially came to be and how much it's matured and developed over the years since!
Scoreboards have been wiped since our last devlog, but the competition has proven to be just as fierce as last season with the champion title being held by a new player!
1. Anal Beads | 453 Kills | Wave 14
2. KumoLabRat | 426 Kills | Wave 14
3. Genocide Jack | 389 Kills | Wave 19
We've been quiet for a long time now, but we've been hard at work on multiple fronts. We're preparing for a fairly large public event in approximately a month that I hope you will all enjoy! It's been tough to make sure everything is stable and up to par with where we want it in time for things, but it's certainly proving to be a fruitful endeavor! I'm not going to cover everything that's been done/being worked on but I'll give a taste..
Player customization has been improved and gameplay deepened by introducing player classes. As of now there are three classes in-game, each with their own base stats, traits, and a special ability that is unique to the player's class. Players will select a class when creating their character and will not be able to change classes afterwards! We're flirting with the idea of allowing save slots for multiple characters, but that'll be for a different day. The three classes include;
- well-rounded stats, average movement speed
- special allows the player to cast portals at will.
- low base hp, 50% faster hp regeneration.
- fastest movement speed
- special is a friendly AoE hp regen.
- highest base hp, 50% damage resistance
- slowest movement speed
- special grants temporarily infinite clips for primary weapon.
More classes are certainly planned for the future!
We've also completely revamped the UI menus for character creation and vendors to be much more user friendly and look better. This, of course, comes coupled with another onslaught of new weapons and vanity affects. Another major overhaul is the rewrite of our spawning mechanics; enemies will now respawn/spawn outside of sight from players, while still ensuring that they're spawned within range of players. Minor change, but it makes for a world of difference in-game!
There's so much more i want to share with you guys, but I'll save that for when we announce our event next month! I hope you guys are excited and if you want to get some practice in beforehand, you should Join Feed's Discordand keep up to date with the latest news and development as well as have exclusive access to online alpha servers and occasional standalone testing! ( it also doesn't hurt that we have the BEST game community around c; )
-- Kumorii / FeedTeam
Donate to Feed and we'll feed one kitten to our pet Feeder!