This comes up every so often where implimenting something would be easier if we could differentiate connecting clients (in client/New()) from "fake" connects from world/Reboot() as well as differentiate in world/New() fresh starts and restarts.
I got the idea to just store information about them in a var because 90% of the time, the differentiating would just be used to control the persistence of state, so directly implimenting a way to store that state made sense.
- Longer lobby count down on fresh starts to give better time to seed the server before the round starts.
- Reducing the amount of information required to be checked about clients "connecting" from restart since they were already validated (This is a non-trivial thing to do at world restart with 60 to 120 connecting clients):
- Proxy checks
- 'tgplayer' database entry in mysql database
- alt account search by ip/cid
Attempting to guestimate this ourselves via time tracking at reboot and New might technically work, but for world/New() such a trick is the definition of a race condition, and for client/New() i can't risk skipping verifications based on time since last reboot because that becomes an exploit a banned player or proxied ban evader could use to avoid detection.
I'll likely end up implementing some of this at /tg/ using some time since reboot saved to a json file based hacks but a more proper way that isn't technically a race condition would be very nice.