ID:2302442
 
Resolved
When vis_contents contained turfs, sometimes the wrong turf was displayed.
BYOND Version:512.1389
Operating System:Windows 7 Pro
Web Browser:
Applies to:Dream Seeker
Status: Resolved (512.1390)

This issue has been resolved.
Numbered Steps to Reproduce Problem:
1. Make two z-levels
2. Fill the first one with blue turfs, the 2nd with red turfs (for clarity)
3. Create an object with a transparent icon on the blue level
4. Add any turf from the red level to the object's vis_contents
5. Any objects that exist on this turf would be displayed properly, but a turf from the 1st level (with the same x,y) will be drawn instead of the correct one.
Ah, the z-level problem is probably an easy fix. Do you have a quick demo that I could test this on? It would be faster than me whipping one up.
https://ufile.io/nch3a
using changezlevel() verb also triggers the freeze bug
I can't use uploadfiles; it never works for me but always goes in an infinite loop returning me to the original page.
That worked. I'll get on it.

If you can point me in a more specific direction on the map editor problem that'd be a big help.
Lummox JR resolved issue with message:
When vis_contents contained turfs, sometimes the wrong turf was displayed.