Numbered Steps to Reproduce Problem:
1. Make two z-levels
2. Fill the first one with blue turfs, the 2nd with red turfs (for clarity)
3. Create an object with a transparent icon on the blue level
4. Add any turf from the red level to the object's vis_contents
5. Any objects that exist on this turf would be displayed properly, but a turf from the 1st level (with the same x,y) will be drawn instead of the correct one.
ID:2302442
Oct 5 2017, 6:46 pm
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Resolved
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Oct 5 2017, 7:59 pm
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Ah, the z-level problem is probably an easy fix. Do you have a quick demo that I could test this on? It would be faster than me whipping one up.
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https://ufile.io/nch3a
using changezlevel() verb also triggers the freeze bug |
I can't use uploadfiles; it never works for me but always goes in an infinite loop returning me to the original page.
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That worked. I'll get on it.
If you can point me in a more specific direction on the map editor problem that'd be a big help. |